More things with crime/punishment theme please! I see that's already cued up, too! I also really like things that take advantage of the malleable setting and would like to propose a dreamscape event at some point, where characters can visit each other's dreams. I prefer events that change the setting or give characters things to do over events that change characters directly (the AU event, Gnosia, etc) but that's my two cents.
I think events with clearer interaction points (organization, tasks, places for characters to participate) could be helpful as well. I'm happy to assist if that's helpful. Individual characters being able to have a direct impact on the setting/plot would be amazing, like in an immediate way -- for example, STEM team's initial terminal hunt plot could've led to a direct change in how this past month's went down. In other words, more cooperative / collaborative plot-building with players would be awesome.
I love the flexibility and openness of the game overall and don't want that to change, but I think having some traction in direct setting impact would boost engagement significantly. Even if it isn't impact on the simulation itself - the older plots with Ketsora etc. are a good example.
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I think events with clearer interaction points (organization, tasks, places for characters to participate) could be helpful as well. I'm happy to assist if that's helpful. Individual characters being able to have a direct impact on the setting/plot would be amazing, like in an immediate way -- for example, STEM team's initial terminal hunt plot could've led to a direct change in how this past month's went down. In other words, more cooperative / collaborative plot-building with players would be awesome.
I love the flexibility and openness of the game overall and don't want that to change, but I think having some traction in direct setting impact would boost engagement significantly. Even if it isn't impact on the simulation itself - the older plots with Ketsora etc. are a good example.