I would love these! I think what I'd really love is a stronger sense of place and community, if the setting is going to remain the same -- I find it more difficult to play when I don't get a sense of what daily life is like around events, and having a firm setting (and NPCs) with lots of flavour can do wonders for giving people ample material to play with in-between events. Them not being 'real' makes the stakes seem lower if they don't seem real anyway, and I'm not sure if that unreality is something you guys want to play with as long-term goals, but I find it makes characters less willing to get truly invested in the setting, and it's very useful to have them get attached and form communities regardless. I think it would also be nice for a sense of cohesiveness between events where when things may feel like they're just happening one after the other, but it having a real impact on setting and NPCs in ways other than just their attitude towards the Chosen (or more specific attitudes; hey guys, what was up with that murder spree? maybe instead of just negativity, they're afraid), etc. etc.
This wasn't in Liv's comment, but my other suggestion would be a different spacing out of events. I don't know how anyone else feels about this, but I really love earlier events; posting the AU event early in the month meant I got way more play out of it than I usually do! I find once the months turn over, people are more prone to dropping event threads to play with the mingle/okcindr, and having breathing room to really sink our teeth into it all month for that event was fantastic. If we look at the last event, you can see relatively little play happening vs the hot spring mingle, and I wonder if it being posted & established a little earlier on would have encouraged more play.
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I would love these! I think what I'd really love is a stronger sense of place and community, if the setting is going to remain the same -- I find it more difficult to play when I don't get a sense of what daily life is like around events, and having a firm setting (and NPCs) with lots of flavour can do wonders for giving people ample material to play with in-between events. Them not being 'real' makes the stakes seem lower if they don't seem real anyway, and I'm not sure if that unreality is something you guys want to play with as long-term goals, but I find it makes characters less willing to get truly invested in the setting, and it's very useful to have them get attached and form communities regardless. I think it would also be nice for a sense of cohesiveness between events where when things may feel like they're just happening one after the other, but it having a real impact on setting and NPCs in ways other than just their attitude towards the Chosen (or more specific attitudes; hey guys, what was up with that murder spree? maybe instead of just negativity, they're afraid), etc. etc.
This wasn't in Liv's comment, but my other suggestion would be a different spacing out of events. I don't know how anyone else feels about this, but I really love earlier events; posting the AU event early in the month meant I got way more play out of it than I usually do! I find once the months turn over, people are more prone to dropping event threads to play with the mingle/okcindr, and having breathing room to really sink our teeth into it all month for that event was fantastic. If we look at the last event, you can see relatively little play happening vs the hot spring mingle, and I wonder if it being posted & established a little earlier on would have encouraged more play.
Thanks, gang!