SOTG SEPTEMBER 2023
Aug. 30th, 2023 02:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
AC RESULTS
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WHAT'S NEW?
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PAGES
- We're just about finished overhauling our pages! Here is the new info page, and here is the new rewards page! Please take a look, as we've added to and adjusted quite a bit to everything, and some of it is very important!
HOUSING
- There are now houses in Aldrip! The default houses are one bed, one bath homes. These are customizable to an extent, though some of the major construction will be able to be attained via the rewards page. Characters may have to go on some short quests to build their expansions, so please read carefully!
TABLETS
- The cranky NPC from the casino was working on something very important: making the tablets live and connected to the same network that the charms are on. He will be running a tech shop now in Aldrip, so if your character needs their charms or tablets fixed, for a small fee he will do so. Now, Chosen are able to use the tablets and the charms to communicate on the network. Obviously, there's a little bit more functionality to the tablets, but they are able to choose what they use. The following apps are live:
- mAPP - it's a digital version of the World Map..
- snake / solitaire
- notepad
- contacts - almost like a contact list on a smartphone, with the characters names automatically programmed into it
- paint
- camera
Notepad, paint, and camera items are able to be sent on the network if saved to a Chosen's tablet.
AC TEST
- The modteam has been discussing the weight of character actions in game. We obviously can't stay informed of every action that characters take, so we are going to be adding a space to the html to include actions taken outside of events. We will still be keeping the polls of course, so there's no need to mention what characters do over the events. We will be asking for criminal actions- ex: stealing, murdering, beating of other characters of npcs. Whatever constitutes a crime in the normal world is something we're looking for here. On the other side of that, if your character has done something good- ex: saving another character, running a donation drive, etc, please put that in the comment as well. We want characters and players to guide the game and environment to the best of our ability.
This is an optional summary. When you submit your AC, merely delete the line that mentions the actions taken by your character for the month if you don't wish to fill it out.
SMALL APPLICATION CHANGE
- Going forward, we are going to specify that a player pick one crime on apping to the game. We are also going to be putting renewed emphasis on crimes characters have committed, so this will affect gameplay. For players who would like to change their crimes, there will be opportunities to do so in the future.
SENTENCING
- The mod team has decided that we're going to shift the sentencing to off-event months. One reason is because we're still working through the mechanics of it, and the second reason is so that characters already in the game have some light plot-relevant things to do on off months. Starting in October we will be running them on the TDM months, so stay tuned and we appreciate the patience while we settle this out!
THIS MONTH, IN ALDRIP
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HAPPENINGS:
- There are some construction NPCs hanging around for smaller projects around the house that isn't part of the rewards page. They will be more than happy to help out with minor projects for a little bit of money. They're saving up to expand the blacksmith's shop and open a carpentry shop, so give them some work to do!
- The casino is now closed and a couple days later, the building looks like a normal event center. Characters are more than welcome to hang around inside and see what's up, but as it's going to be used for events or celebrations... you might not want to get too comfortable, or you might get kicked out. For now though, it stands empty.
- As mentioned, the tablets are now live and able to be used instead of and alongside the charms. Characters who ditch the charms completely might find themselves getting the cold shoulder from the Aldrip locals, though the NPCs from the desert really don't seem to care either way. The locals might mutter amongst themselves or act slightly passive aggressive, but that's fine. Everything's fine.
Right?
- Fog starts to roll in starting on the 1st of September. As it gets closer and closer to the 11th, it starts to thicken and become more eerie. Characters may see things in the fog for a brief second, themselves at another age, a loved one, or an enemy. Blink or look harder, and it's gone. These incidents will become more numerous leading up to the event, with the addition of whispers from said ghosts in the fog. Despite the foggy and kind of chilly atmosphere, it doesn't seem as if the plant life or animals care too much about it. Just be sure you don't bump into something that'd want to fight you.
- In addition to seeing weird things, characters may notice that leading up to the event, they find buildings moving around or walls where they shouldn't be. These are all very real, so keep aware, because you may run straight into them!
- Due to the length of the event summaries, they will be on the plot with me post!
LOOKING AHEAD / MISC
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FUTURE EVENT MECHANIC
- We would like to pitch the idea to you all to have timed threads on some event posts. This isn't a mechanic we would see in every event post, but may come up a couple times a year.
The plan would be like this:
In the State of the Game post when we post our event summary, we'd have signups to do a specific, bigger task in said event. We would have a limit on how many people would be in this group, so... say we're only going to do a group of 5 and we get 10 signups. We'd then RNG for the final group and post them before the event goes up so everyone can plot amongst themselves. When the event goes live, we would have from the beginning of the event until the State of the Game for the following month to wrap and conclude this thread, as it would have an effect on the next mod post. That would give a minimum of two weeks to wrap these threads.
We would condition that players who sign up be able to keep up with the post if they were selected to participate -- and for participants we would offer a reduced AC for those who might be wary of having to focus on one thread for that timeframe. This is a mechanic that most likely won't be used until after the start of next year (because holidays is Not The Time), so we have plenty of time to iron out the details and get everyone's feedback!
If the majority of the feedback is BOO THIS SUCKS, we merely won't implement it. This is just an option to break up the routine of a general event post!
- We would like to know how everyone liked the mechanic on the casino mingle log! It was kind of a test drive in of itself as well, and we are considering other ideas like it -- such as having the opportunity to let us rng a result of a thread mid-thread or something of the sort. Again, this is something we wouldn't work into every event, but these are just ideas and we would like to be transparent with you all!
SO MUCH LOVE,
Thank you so much for the participation and excitement for the TDM and the Marianne and Claude player plot. We've completed month two (can you believe it lmao) of being mods of this wonderful game and player base, so much love from us to you on the effort you all put forward. Please feel free to let us know how we're doing as we've done a full event / TDM cycle now, anything you'd like to see changed or tweaked in the future, and we will open a conversation about that. The goal now that we're settled is really to mold the game around your interactions and ideas for this game, so here's to a new month and a new event!

bc Bekka wanted frogs on the sotg post