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August Player Plot - STEM Adventure!
STEM club is having a player plot!
Following the events of the Dark Web project and the subsequent AI released on Aldrip’s main network, the STEM club has taken it upon themselves to try and discover the source of the AI. With the glitches worsening this month, finding the source has become of paramount importance. Their working theory is that there may be a physical port they can tap into, though the debate as to what to do with it once they find it rages on. Ultimately, they’ve agreed the best course of action is to see if they can even find the port first…and worry about what to do with it later.
This plot will be a dungeon-style event (see more info below), beginning August 26th! The STEM club will have identified areas they think the port might be, and send out teams to investigate. Anyone who chooses to come with the STEM club will be issued a Dark Web communicator, which is connected to the rudimentary Dark Web network created by Spock’s player plot. Anyone who is not a part of the STEM club - but may want to wander across the goings-on incidentally - is also welcome!
Characters who have had significant interaction with Jim Kirk, Spock, Gwen Stacy, or Peter Parker, or who interacted with the Dark Web Player Plot, may consider themselves already in possession of a Dark Web communicator.
For those of you who may not have had a chance to cross paths with the STEM club, a net post/STEM log will be going up August 5th! Come pick up a communicator and…try not to set anything on fire?
The event will be divided into three stages, with a win condition required to move on to the next "area":
TEAMWORK MAKES THE DREAM WORK: Please sign up below to pre-select a teammate, or to opt-in to randomized teams; these assignments are ICly given out by the STEM club, via the Dark Web communicators.
LOST? HAVE NO FEAR: After clearing the first area, characters will have the potential to be separated from their assigned partner (oh no, narratively convenient cave-in!) if you so choose, allowing for partner swaps or OTA encounters.
AFTERMATH: ????? TBA. Guess we’ll all find out together ;)
No matter which path you choose (see below for three locations), clearing both the first and second areas results in [̶ ̷R̸E̴D̴A̸C̶T̶E̸D̵ ̵A̷T̸ ̵T̵H̵I̶S̵ ̸T̴I̵M̶E̸ ̶]̸.
Players will choose one of three locations (Pesseria Forest, Lorentia Cave, & the Ruins of Forlinet) to traverse through on their dungeon quest! Players may choose their monster combat/obstacle encounters off pre-determined lists per location, or opt to use a simplified dice roll mechanic to determine the monster combat/obstacles they encounter.
Characters will have to clear (at minimum) three problems before they clear an area; you may choose to encounter more if you would like! Problems can be obstacles (non-combat based problems) or monster combat. More specifics on this will be revealed at the time of the event!
Roll for your life! Hidden under a cut for your reading pleasure.
Obstacle rolls use a d20; combat rolls use a d10. You can roll dice in the game Discord via #bot-spam, or simply use an online dice roller if you are not in the Discord. Please include the result of your roll in the subject line of your tag!
PROBLEMS: When rolling to discover a problem, roll a d20. Based on your roll, you will be given a problem from a predetermined list. If you roll the same problem twice, feel free to roll again - or face the challenge once more!
OBSTACLES: Use a d20 to determine your success; 1-6 is poor success, 7-12 is mild success, and 13-20 is great success.
For example, Character A and Character B encounter an obstacle; they roll a 16 and find a chasm they must cross via a rope bridge. Character A rolls a 10; they make it to the midway point of the bridge, which wobbles but stays up. Character B rolls a 3, and the boards fall out from under them. Character A rolls an 18, and catches Character B’s arm before they can fall to their doom. Character B rolls a 12, and they make it to the other side of the bridge. After rolling a 10, an 18, and a 12, the obstacle has been cleared.
Three failed rolls constitutes an impassable obstacle; have characters regroup and try again, or take a new path for a new obstacle! The dungeon-style play will unfold as you create it.
COMBAT: Use a d10 to determine your success; 1-5 is a failed hit, 6-10 is a successful hit. If you fail a hit, you must also roll for whether or not the monster hits you. If you roll a successful hit, the monster does not get the opportunity to hit you.
If you decide to fight one another (we’re a team guys! And yet…) Player v Player, you only roll for your own hits.
Monsters will have a predetermined number of hits you must land in order to defeat the monster. Player characters can each take three hits before they must retreat; decide to regroup and try again, or take a new path!
QUESTIONS?
TEAM ASSIGNMENTS
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