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INTRO / CR MEME
INTRO / CR MEME
Welcome to Expiation and come on down! We're thrilled to have you here, new and old players alike. Please note that this intro entry serves additionally as a CR meme, so you are free to use it to say hello, tell us a bit about yourself, talk about your character, and potential plans for the game.
As a reminder, Expiation runs on bi-monthly events. Please note that all characters accepted in April are exempt from the April AC. For everyone else, please submit your AC by April 30th, 2023. We will provide a warning list halfway through the day (eastern time) on both the OOC community and the moderator plurk.
As a kind reminder for people who are using backdated threads as proofs, we are counting the number of comments from April. Please make sure your counts are correct. Last month we didn't penalise anyone for that because we had multiple people and thought it was not communicated properly by the moderator team. This month, that will not happen. We will sweep anyone who fails to meet AC due to miscounted comments.
For our new players, we encourage you to read the Premise and End Game section of our April 2023 State of the Game, as it includes behind-the-scenes information for players. There's also a wide array of other information on that entry available for the curious.
To give you a general idea of how the upcoming timeline will be... (Please stay tuned. We're currently developing an actual calendar that we will update monthly and leave available on a separate page for the sake of player ease. It's not available yet, however.)
April 30 → April AC Due
May 01 → AC Results
May 19 → Event #2
May 19 → OOC Poll for Event #2
May 26 → State of the Game
May 29 → TDM #3
June 05 → Reserves Open
June 10 → EMP Posts
June 12 → Reserves Close / Apps Open
June 19 → Apps Close
EVENT #2 NOTES
EVENT NOTES: OVERVIEW: We warn ahead of time that some of the content in this event may be uncomfortable or disturbing. We especially would caution reading the 4th arrow below. We will mark it. ► This event is spurred by the Pessiria Forest disappearances and phenomena, observations of strange happenstance, and those now experiencing nightmares or visions from Event #1. ► People who have been plagued by nightmares and visions during Event #1 will have mysterious arcane, runic, and related marks (read: brands) appear on their body. The location is player choice and may be singular or multiple. Feel free to be creative in the details of their appearance (read: colour, size, and so on). Those marked will be subject to a variety of afflictions or situations—abductions (see our additional notes section), demonic or spiritual possession, mind control, a mysterious ability to cast elemental or blood magicks whether they normally can or can't, incoherent speech or perhaps no speech at all, and so on. (If you don't like any of those options and want to suggest others, please do so in the Moderator Team Comment below.) ► People who are not suffering from having visions or nightmares will be especially vulnerable to the new abilities and afflictions, specifically should those they know be under this condition. This could be due to bonds of friendship, familial, romantic, or any other kind of relationship. They do not need to be extraordinarily emotionally close to the afflicted for this to take effect. This means these people who are not afflicted will be more susceptible to mind control and will feel inclined to serve or defend their known party in question. ► POTENTIALLY DISTURBING CONTENT. The missing NPCs from Event #1 will initially remain missing. In Pessiria Forest when travelling deep enough and guided by those who are marked, they will locate a bizarre clearing and a variety of stone monuments. Included amongst these strangely-shaped monuments, they will find tablets that contain writing in a [currently] undecipherable language (to be used in future events and eventually discovered). At the centre of this collection of monuments is a pit cave and upon travelling through this winding cave, the abducted NPCs will be found in a central cavernous room where they have been kept in terrible condition for gory experimentation and sacrifice. ► The abductions and strange phenomena of the forest, and presumably prior disappearances, is being controlled by a collective in mysterious robed garb with similar arcane and runic markings as those branded. The Chosen will not be able to fight them yet (see the additional notes section). Instead, they will conjure a creature eldritch in appearance with rock, crystal, and tree root traits. ► The people who are branded will be thralls to the creature should they be present at this combat. They will be compelled to protect the creature, requiring the attention to be divided between the creature in question and any branded who are protecting it. You can use this as an opportunity to fight the creature or to fight with your fellow Chosen. ► When the creature is in its last moments, the consequences of defeating it will cause it to flail its appendages, resulting in an imminent collapse of the pit cave's interior. People will need to help the branded, the unbranded, and the NPCs escape the pit cave before its total cave-in. ADDITIONAL NOTES: ► We are putting a numerical cap on how many Chosen can be a part of the marked / afflicted. After all, if everyone is marked, then no-one can be saved and we need some heroes. We will accept 20 sign ups for this. This is not a first-come, first-served situation. We encourage all interested parties to volunteer their character and a week from today (April 26), we will RNG from everyone who has signed up. Please note two things in relation to the above: 01. If you play multiple characters, only one is eligible to be drawn (unless for some reason we're short on volunteers). 02. As we would like to spread the opportunity for special signs up across all characters, please note that all characters who win this specific event sign up cannot be entered into the next event sign up that we have. ► Abduction options are also available for Chosen whose players may have extenuating circumstances that prevent them from being immediately involved, may be on hiatus at the time, or simply choose to have this option available to them. If chosen, players may have their characters be abducted for a few days at most (at which they would mysteriously find themselves back in Aldrip, unable to explain what happened, or how they got there). There is also an option to have them abducted through the entirety of the event as well. Whatever is most convenient for the player and their circumstance. ► The side effects from the branding / marks can be nullified when another person demonstrates an act of selflessness for the benefit of the afflicted. For instance, risking one's life for another's would qualify. Do not treat that as an exclusive option. It is only an example. It will not remove the mark itself, but it will remove the statuses that can be caused by the marking. ► Players may choose from multiple status effects if they have a branded character. They may also choose a singular status or ability that they would like to have. There are no limits here, save common courtesy and communication with your thread partners. ► The mysterious collective of sorcerers / magicians are not eligible for combat in this event. Anyone attempting to combat them will find that no abilities are capable of making contact. They will make a future return at some point involving the so-called defunct Tower of Narbeth, so expect to see them again. ► It is presumed that the Chosen will ultimately thwart the designs of the cave and the tree, root, crystal creature. It is also presumed that all Chosen will emerge from the cave-in alive. If your character should die for any reason, please contact us. Any injured Chosen can seek the assistance of local healers or the clerics in Aldrip. ► Those with brands will find that their marks will disappear within a few weeks after the event has started. If there are Chosen who, for some reason, wish to keep their marks, a Rumpiturian will pay visit to Aldrip around the time the brands begin to fade and offer to tattoo these markings permanently in exchange for town materials and supplies. ► The successful triumph over the cave creature and rescue of NPCs, in addition to getting to the bottom of the Pessiria Forest mystery and debunking some of the world's folklore, will merit rewards being given to the Chosen. (These rewards are still being considered, but will be addressed in the State of the Game in May, one week after the event has gone up.) ► We would like to give a reminder that just because there may not be a prompt for it, doesn't mean it's unacceptable. It is entirely feasible that someone would be inclined to take advantage of the chaos going on to otherwise cause more chaos, do some sleuthing around Aldrip, the forest, or whatever have you. If you are interested in doing something that isn't directly correlating to the event, contact the moderator team to discuss. Remember if you do something outside of the prompt options on the OOC poll on the day that it is posted, please leave a comment detailing what you did and link to it, so we can take all actions into consideration for the next State of the Game. |
Until then, please make use of the below form for all of your intro and CR meme needs!
Player:
Contact:
Anything Else?: Anything you might want us to know? What kinds of things interest you? What's your current favourite fandom? Put it here.
Character:
Canon:
Canon Point:
Crime: The crime your character was accused of when they arrived.
Background: A brief insight into your character's history is fine here. You can talk about their personality as well.
Abilities: Any abilities that you feel is important to note about your character. Bullet points and concise descriptions are okay.
Plans: What kinds of things do you want to do in the game? Any kind of CR you want to specifically pursue? Any special character discovery or exploration you want to do? This is the place to put all of that.
???: Questions? Comments? Memes? Put them here.
chris | balthier & dohalim
Contact:
Anything Else?: Gamer, tabletop player, casual streamer. Loves coffee, black cats, crochet and JRPGs especially. I live in EST, tagging times are sporadic because I'm a nanny as well as a caregiver in my own home when I'm not looking after kids! Been going through some tough health things lately so I am currently on hiatus through the month, but I wanted to check in, say hello to new and established folks alike and get friending info out there while we line things up for the coming month!
Regarding hiatus, I am still aiming to backtag/continue things from the previous event, but if any of those responses are too old for you guys and you'd like to drop or handwave, feel free to let them go or hit me up individually (or even say something here) if you'd like to hash things out together. I have a couple of starters I owe people that I am planning to chuck into a closed log regardless of hiatus, as well.
balthier | final fantasy xii
Canon: Final Fantasy XII
Canon Point: Post-game/pre-epilogue, with CRAU from Isle of Avalon.
Crime: Patricide.
Background: Balthier is a sky pirate with a flair for fashion and theatrics, who rather likes to make a habit of pointing out just how dashing he is while simultaneously claiming that he can't be bothered by getting involved in other people's business. Of course, while declaring loudly that he doesn't care, he's usually getting himself knee-deep in someone else's troubles for one reason or another. He'll deny it, but he's rather soft despite all his protesting. Though he wasn't always a pirate by trade, he has used sailing the skies of Ivalice to try and put distance between who he is now and who he once was, and in the process, got rather caught up in helping with a revolution that helped to free the kingdom of Dalmasca from occupation by his own homeland. Being a CRAU, he will have some memories from his year+ in Isle of Avalon, though at the moment they are mostly obscured, with a few stray moments of deja vu or disconnected memories that he can't quite make sense of yet.
Abilities: Balthier is an expert pilot and engineer, in addition to being quite clever overall. He was something of an academic prodigy before he turned to piracy, though he doesn't care to talk about those days much. He has a short list of spells available to him that largely serve as support; his true combat prowess lies in his excellent marksmanship, and he's no slouch in close-quarters, either.
Plans:
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dohalim il qaras | tales of arise
Canon: Tales of Arise
Canon Point: Pelegion, following the brief timeskip/interlude there.
Crime: Negligence.
Background: A Renan hailing from Lenegis, Dohalim has always considered himself to be a musician and a poet rather than a politician of any sort, but nonetheless found himself in the position Lord of the realm of Elde Menancia with the expectation of participating in the Crown Contest, where the Renan Lords of each realm set out to see who could harness the most energy from the Dahnan slaves serving them. Though not initially as altruistic as many thought, he did take a different approach to his rule than most Renan Lords, and worked to promote coexistence between Renans and Dahnans. This had mixed results at best; on the surface, many people were happy with these changes and grateful for the opportunities it granted, while still others (mostly fellow Renans) resented him for not being the sort of Lord they had intended to serve, and remained unwilling to acknowledge Dahnans as anything even approaching equal. Of course, this all eventually backfired in both a grim and spectacular manner; countless Dahnans lost their lives because Dohalim neglected to consider what resentment might lead his countrymen to do. Since then, he has resigned from his position as Lord and set out to bring an end to the Crown Contest for good, joining the group of travelers that had been largely responsible for bringing the problems in Elde Menancia to light.
Abilities: Dohalim is handy with astral artes, with his offensive artes being earth, plant and darkness oriented. He also has some useful healing and defensive artes up his sleeve. He plays a mean violin, recites poetry off-the-cuff (your mileage may vary on quality) and claims to be able to hear artifacts speaking. Whether or not this is literal remains to be seen. The world may never know. He is a weird dude.
Plans:
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so. ok.
1. this meme has me in stitches
2. reno and balthier would be a hoot, i need this to happen. i feel like dohalim would also be a hoot in the sense that reno is an affront to natural flaming redheads
3. law and balthier being like "lmao cant believe we got away with that shit" re: the event
4. field journal!!!!!! law is useless with plants, but he could in theory provide a fauna chapter what with being an animal expert and all. you just have to trick him into not realizing it's science/homework.
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2. Reno and Balthier, omg... their energy would be hysterical. Even better, even when Balthier gets some more Avalon memories back, he has no idea who Reno is despite his close relationships with Aerith and Tifa so there is room for more comedy!
3. CAN'T BELIEVE WE GOT AWAY WITH IT, Balthier stole shit and still got a statue, can you believe.
4. Dohalim is gonna trick that boy into doing so much homework—
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Law is so awkward about that statue ESPECIALLY because he was a little asshole during the event but also like... if you don't get busted don't bust yourself by acting like a nard about it RIGHT?? RIGHT??
homework is the devil
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Lucky for us, there is now a very handy mingle to get some of this rolling. :>
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ooo yes... plant collab... astralin is gonna offer aerith a place to plant her flowers since an acre is a lot to have.
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laughing at these flower nerds though. they need a gardening club or something
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