EVENT #5: OOC POLL + SIGNUPS
Please select the below actions your character took during the course of Event #5: Adversity 3386435.8364. Fill this out for each character you play and use your character's journal. Votes cast with incorrect journals will not be counted.
Traveled to Rumpitur
22 (95.7%)
Traveled to Ketsora
18 (78.3%)
Traded food or goods to Rumpiturians for a fair price
11 (47.8%)
Traded food or goods to Rumpiturians at a higher price
2 (8.7%)
Stole from Rumpiturians
0 (0.0%)
Was detained by Rumpiturians for attempting to sneak
1 (4.3%)
Was detained by Rumpiturians for attempting to sneak multiple times
1 (4.3%)
Tried to sneak into off-limits locations
7 (30.4%)
Successfully snuck into off-limits locations
10 (43.5%)
Tried to sneak into Ketsora
5 (21.7%)
Was injured by Ketsora's deterrent measures
2 (8.7%)
Was attacked and fought the stronger monsters near Ketsora
14 (60.9%)
Was injured by the stronger monsters near Ketsora
4 (17.4%)
Investigated missing Aldrip NPCs in Rumpitur or Ketsora
11 (47.8%)
Investigated missing Rumpiturian NPC in Rumpitur or Ketsora
12 (52.2%)
What do you think happened to the missing NPCs from Rumpitur and Aldrip?
FOR THIS EVENT: We also have signups for what may happen in part two of this event! Please note that for those who sign up, there is a possibility that your character could be injured or even killed. You will not know what you’re signing up for in advance, as there are several different ways it could go. Please be aware of this when signing up!
Please comment under the correct header to sign your character up. Other than that it's business as usual -- if there is some other option that your character took during the course of this event, please comment it down below!
Poll will be open until the 25th! This gives everyone time to make their own assumptions and play out threads with everyone so they can accurately answer the poll.

RNG SIGNUPS
Re: RNG SIGNUPS
Re: RNG SIGNUPS
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: it's the Rumpiturians who have been kidnapping people. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: Rumpitur has been the one kidnapping victims, and that for months they have been quietly taking victims from different towns and settlements. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
Re: RNG SIGNUPS
Re: RNG SIGNUPS
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Your character's particular kidnapper seems to be a little inexperienced, or maybe is just freaking out that you woke up. They stammer and stutter that this wasn't their fault, they were just following orders. They reveal that the Rumpitur kidnapping was a fake, designed to throw off suspicion. It seems to have worked. And for some reason, they're taking the kidnapped off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: the Rumpiturians have been plagued by the blight on their home and their crops is being caused by something in the ocean that they are terrified of, and they have been kidnapping people for months trying to appease its wrath. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: it's the Rumpiturians who have been kidnapping people. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Your character's particular kidnapper seems to be a little inexperienced, or maybe is just freaking out that you woke up. They stammer and stutter that this wasn't their fault, they were just following orders. They reveal that the Rumpitur kidnapping was a fake, designed to throw off suspicion. It seems to have worked. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: it's the Rumpiturians that has been the one kidnapping victims, the blight on their home and their crops is being caused by something in the ocean that they are terrified of, and they have been kidnapping people for months trying to appease its wrath. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
no subject
no subject
On the evening of November 27, your character is kidnapped, though in a rougher manner than the missing Aldrip NPCs. Whether they were asleep, knocked out by force, or put to sleep by use of a chemical like chloroform, your character sleeps soundlessly through this.
They wake the morning of November 28 on a bare stretch of island off the mainland, with no idea of where they are or how they ended up there. More information is available in the log.
no subject
no subject
On the evening of November 27, a kidnapping attempt is made on your character. Turns out that someone has been kidnapping people in order to ship them off to an island, though there's no stated reason why. Your character manages to narrowly escape this attempt. There are several opportunities to do so. Maybe your character awakens early from a knockout, finds themselves at the docks where nefarious schemes are afoot. Perhaps they wake later, in a little boat on their way to the island. Maybe they barely escape being knocked out from the start and run screaming from their would-be kidnappers.
Either way, what your character discovers is this: it's the Rumpiturians that has been the one kidnapping victims, and that for months they have been quietly taking victims from different towns and settlements. And for some reason, they're taking them off-shore to the Ruins of Forlinet.
What your character does with this information is up to you.
Question
no subject
Giving things away for free will earn him mostly goodwill, but some will actually be a bit wary about what strings might be attached! Even if he has the best of intentions, some Rumpiturians might feel obligated to slip a few coins or trinkets into his belongings at some point as their thanks for his generosity.
no subject
After asking around if someone put something in his things by mistake he's going to be quite touched!
Other