Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
Luck is not on your side this time. Sometime during the event, you pick up an item. But instead of gaining a memory, you either gain a wrong/corrupted memory, lose a memory, or lose all your memories for the duration of the event and onwards.
If you choose to lose memories, they may be regained as rewards after the event.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
It is dead. He is dead.
How could they do this?
A heavy weight washes over you, something you cannot quite put into words. It is emptiness, you think, but–deeper. The absence of something. Is this grief, you wonder? How are you able to feel something this deeply? It hurts like nothing you have felt before, like nothing you are supposed to be able to feel, and you don’t quite understand how this feeling of loss makes something break that is not even meant to exist.
One building block on top of another. The figure begins to come together, built from tip to toe.
If you could cry, you would be awash with tears. But he is here again–your Jerry–as whole and complete as the first day he came into existence.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
It failed. It failed it failed it failed it failed-
Why does it fail? There is something that you’re missing.
The scenery of the world shifts and becomes blank, wiping everything clean off the map. There are no towns, no people, no animals. Nothing.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
Wrath flows through your veins, your vision is tainted by crimson and hate. You’ve had enough of these trials, these provocations, and each step you take towards the authority that gives them is drenched in determination. They call you a murderer, and the injustice is that you really weren’t one. Not until this place. Not until this very moment.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
You know they hate you. Or whatever their concept of “you” is. They don’t want to be here, to be ripped from their timelines and put in a place like this. But you want to tell them that it’s for their own good, that it’ll help them later on. That it’s going to be worth it. You can help them! You are their protector, after all.
You don’t understand. You don’t understand why they don’t understand you and why they’re so resistant.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
Like an itch that you can’t scratch, and you feel utterly helpless against it.
ERROR: INSUFFICIENT MEMORY.
It appears again, and you dismiss it again. Over and over: it pops up, and it pop ups, and it just won’t leave. How could they not notice? Don’t they understand? You can’t do this by yourself! It should have been done days ago, this routine maintenance–it is crucial, it is critical– why isn’t there anyone listening?!
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
You shouldn’t be here, you know this for a fact. Everyone you cared about is gone, and yet, you’re trapped without a light at the end of the tunnel. There’s nothing you can do, not really, other than sit and wait until one more favor is asked, another group is settled, another, another, another… It must be some measure of irony, you think, being tried for a crime and then being forced to help your captor in the aftermath. You shouldn’t be here; you shouldn’t even exist. And yet these poor souls–you feel for them, being trapped by the same fate you first met–need your help.
Can you ever be free, you wonder? And yet, you’re stuck as you once were. With a resigned sigh, you rip a hole in the code of the world and bring them to the desert. Just like you were supposed to do.
The memory comes to an abrupt end there.
Edited (when you realize you typo'd in a mod response) 2024-03-12 16:48 (UTC)
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
They are all dead. These beautiful, pitiful creatures, your charges, your wards…they are all dead. And there is a feeling of emptiness in this loss, a well of sorrow you did not know you were capable of feeling. But…
But this doesn’t have to be the end.
You can do this.
Little by little, you gather the strings of information, sorting out what belongs to whom, assembling your best guess at consciousness. You’re not quite sure what you’re doing, but by the end of this process, they are there, in front of you, as if they had never died to begin with. If you can bring them back, then everything will be fine.
They will be fine.
Your relief and joy at seeing them again is short-lived. They begin to stagger and groan, pieces going out of place, dissolving into the data you constructed them from. Eventually, they all expire–and their faces are so agonized in their last moments that you wonder if maybe they were better for it.
You cannot let them down, though. They are in your care, after all. You did not protect them well enough, and so, it is your responsibility to fix this.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
It failed. It failed it failed it failed it failed-
Why does it fail? There is something that you’re missing.
The scenery of the world shifts and becomes blank, wiping everything clean off the map. There are no towns, no people, no animals. Nothing.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
INITIATING… WELCOME.
The world comes into existence. It’s not through your eyes, exactly; it’s a feeling, as if it manifests in a way that all senses are connected into one…and yet, it’s not tangible at all. A sentiment of awe rushes through you, potential and possibility hiding in every pixel, every byte. You feel on top of the world–like you have just been given a breath of life.
You see an item nearby. Whatever this item is, you don't really recognize it. Still, you feel as though it's important. You pick it up, and memories flood into your mind.
But they aren't yours.
You are walking beside a building. To you, the person viewing this memory that isn't yours, the building is large, grand, and unfamiliar. In the memory, it feels significant. Ominous.
You are walking behind someone. He stops ahead of you, by a door, and turns. Jerry gestures for you to go inside, standing sternly at attention with a neutral expression as you go past him through the door.
Suddenly, everything goes white. Your head fills with static. You feel an intrusive thought begin to enter your head: YOU HAVE COMMITTED THE CRIME OF BETRAYAL, AND HAVE COME TO STAND BEFORE US TO ATONE FOR YOUR CRIME. TO SHOW YOUR COMMITMENT TO REHABILITATION, WE ASK--
TY MODS quick question can I use this "scene" for something like a top-level prompt? Am I free to fill in the details of the "what" that failed in the memory?
The memory seemed to have something specific in mind for "what" failed. However, you can't remember what that was...so you're welcome to speculate more in any way you'd like.
Page 2 of 3