Col. Miller — Мельник (
melnik) wrote in
expiationooc2024-09-17 09:05 pm
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Entry tags:
terminal scavenger hunt
Hi, expi! As I'm sure many of you know by now, there has been an IC discussion going on re: forming several groups to go seeking out the terminals. Root (
computation) suggested to Miller that he take charge of organizing these groups while she would work on organizing the technical side. They are specifically interested in doing the reset after making a backup of the current system. So, just making this post to let the plotting commence!
Obviously this is a player organized sitch, so please feel free to ignore and it and completely do your own thing if that works better for you!
But for those who are interested, here's the basic rundown right now:
- Groups will be assigned by general scouting location (Aldrip and surrounding area, Ketsora, Lorentia Cave, Desert, Pessiria Forest/Rumpitur area, Ruins).
- STEM club will be providing a telemeter to each team which will provide a signal helping lead them to the terminal.
- Communication will take place via the STEM club's established darknet to keep details as secure as possible; characters who can’t already access it will be provided access. Spock, Kirk, and Pike will be acting as support and coordination for everyone.
- ICly, Miller will be looking for at least one tech-savvy person for each group and at least one battle-ready person (but preferably more); he would favor characters going to certain regions based on their own background in game or in their own canon (e.g. he's from an apocalyptic underground society, so he knows how to navigate underground), but we can pretty much flub anything based on your preference.
- If your character wants to be in a group with another particular character or characters, just let me know you'd like them to be paired together!
- If you have a preference for a location you either want your character to go to or don't want your character to go to, also let me know! If no preference is given, I will RNG your character into a team. The idea was originally for 6 teams, but if we get too many people, we'll just have more teams!
- Want to be involved and your character hasn't talked to either Root or Miller? Totally cool to handwave that interaction with Miller! No need to ask my permission. But feel free to add me on
shomonkai or hit me up in the game discord @ seraphita2033 if you need to hash anything out.
For the sake of not slowing down the event, sign ups will close on 9/20 at 12 pm PST (GMT -8) at which point I will respond to you with your team assignments! But there is, of course, no time limit on what you devide to do with it. Happy searching, Chosen!
Feel free to use the comments below to plot out things amongst yourselves, not limited to but including trying to throw a wrench in these plans completely.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Obviously this is a player organized sitch, so please feel free to ignore and it and completely do your own thing if that works better for you!
But for those who are interested, here's the basic rundown right now:
- Groups will be assigned by general scouting location (Aldrip and surrounding area, Ketsora, Lorentia Cave, Desert, Pessiria Forest/Rumpitur area, Ruins).
- STEM club will be providing a telemeter to each team which will provide a signal helping lead them to the terminal.
- Communication will take place via the STEM club's established darknet to keep details as secure as possible; characters who can’t already access it will be provided access. Spock, Kirk, and Pike will be acting as support and coordination for everyone.
- ICly, Miller will be looking for at least one tech-savvy person for each group and at least one battle-ready person (but preferably more); he would favor characters going to certain regions based on their own background in game or in their own canon (e.g. he's from an apocalyptic underground society, so he knows how to navigate underground), but we can pretty much flub anything based on your preference.
- If your character wants to be in a group with another particular character or characters, just let me know you'd like them to be paired together!
- If you have a preference for a location you either want your character to go to or don't want your character to go to, also let me know! If no preference is given, I will RNG your character into a team. The idea was originally for 6 teams, but if we get too many people, we'll just have more teams!
- Want to be involved and your character hasn't talked to either Root or Miller? Totally cool to handwave that interaction with Miller! No need to ask my permission. But feel free to add me on
For the sake of not slowing down the event, sign ups will close on 9/20 at 12 pm PST (GMT -8) at which point I will respond to you with your team assignments! But there is, of course, no time limit on what you devide to do with it. Happy searching, Chosen!
Feel free to use the comments below to plot out things amongst yourselves, not limited to but including trying to throw a wrench in these plans completely.
no subject
THE OASIS
Those who choose to travel south face an array of dangers that have not been seen previously by the Chosen–though locals living in these more southern regions will be happy to tell all about them. There are sandstorms, of course; they appear out of nowhere and blind travelers, turning them around. There are also sinkholes–areas of quicksand that appear and suck people down into their depths, never to be seen again. Sounds scary.
Brave travelers who set forth in spite of these warnings will find themselves at an oasis near the more temperate areas of the desert. It’s getting hot out there, so those choosing to visit the southern locations may wish to take a rest, to gather their strength and restock supplies… Local stories about these dangerous travels will become more severe in this area; do not go into the desert, they will tell you. You’ll never make it out alive. It seems this area is called the Witless Desert, for those who travel into the dunes are never seen again, presumed to be wandering lost and aimless until their bodies can go no further.
In the center of this oasis is a small pond. The water tastes clear and sweet, perfect for rehydrating before attempting this treacherous journey. However, when the water is perfectly still, it almost seems to reflect a different place, rather than the sky. An island, perhaps, or a crumbling tower. Whatever you see, if you step into the water, you’ll find yourself falling, falling…
TRESED
The ruins of Tresed remain unchanged since the last visit over a year ago, seemingly undisturbed by the flow of time. There is an eerie hush over the whole area: the wind is still and creatures give the area a wide berth.
You realize suddenly that the corruption was never dealt with.
Unfortunately, you realize this only too late: your Chosen, your charges, have succumbed to it. Shadowy bodies curl around themselves in agony, writhing on the ground as the last of their beautiful souls are extinguished. They rise again as creatures made of shadow, infecting others and destroying the very homes they used to call their own.
This cannot continue. You can no longer save them, but you cannot allow this corruption to continue, either. You search your database for a creature that can stop them: something large and strong, capable of eliminating the creatures that your dear Chosen have become. It is difficult, watching this process, but you do, because you must. Because you must learn, and learning comes at a high price. You watch them suffer so that you do not have to watch the next group suffer. So that this will be the last group who dies.
The very last.
Cycle 15 ends in failure. They have all ended in failure. The next cycle cannot live here; the destruction has been so absolute, so overwhelming, that rebuilding would cost too much of your functioning power. You turn your attention to the small city of Aldrip, and you hope for the best.
Cycle 16 will not end this way. You swear it.
You’ve wandered through a doorframe. The building it belonged to no longer stands, but the terminal seems to have been located inside. You’ll have to clear some sand off of it before you proceed, but it seems undamaged.