Expiation Mods (
expiationmods) wrote in
expiationooc2023-08-30 04:24 pm
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CR MEME/PLOT WITH ME: SEPTEMBER 2023
CR MEME/PLOT WITH ME
Welcome to Expiation's CR meme! This is a post where players can plot with each other on the direction they'd like to go for the month, and so on and so forth. There's a form below for you to fill out below, so get plotting!
The SOTG for September is here, with changes and where the game is going for the month.
SEPTEMBER EVENT SUMMARY
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EVENT SUMMARY: THE MAZE
On the night of September 10, an impenetrable fog covers the town of Aldrip. When characters wake in the morning, they find that Aldrip has disappeared, replaced by a large, enclosed maze.
Characters will wake up in one of three different levels of this maze, and they may—but don't have to—find that they are not alone. As they explore the maze, they will encounter trials and stumbling blocks both physical and mental. It seems the maze is testing them, poking at their fears, their past, their feelings. Confronting these questions about themselves and their very nature will allow them to progress through the maze in hopes of eventually finding the exit—and hopefully the town along with it.
While they do not all wake up in the same level of the maze, all characters do, in theory, have to complete all three trials in order to leave. This may not be so easy to achieve; due to the nature of these trials, if someone cannot get past one area, they may remain stuck there. Other characters are able to help them confront these issues, and may instead (or in addition) pass through that way if they choose to. Aside from the level where they wake up, characters may approach these levels in any order as they so choose.
Characters wake up in the groupings listed below. Each group letter corresponds to the letter of the trial where they wake up. After you leave your initial trial, you may meet with characters outside your group!
TRIAL A
While exploring the maze, characters begin to experience hallucinations and illusions that highlight their greatest insecurities. These illusions may come in a variety of different forms. Perhaps they experience voices or images of peers issuing criticisms that they fear are accurate, or they may face a shadowy figure that bears their appearance that embodies all of their worst qualities. The form these illusions take is up to you, the players, and whether other characters are able to see those illusions can also be decided between players. Confronting, challenging, debunking, and/or accepting these criticisms and claims is the key to exiting this level.
TRIAL B
During their time in this level of the maze, characters will at some point find their way blocked by representations of their deepest fears. This can be literal—a dark hallway for those who fear the dark, as an example—but can manifest in a myriad of other ways, too. A character could see someone from their past that represents this fear, or a monster, or an object or memory of something that connects to that fear. These fears will be made tangible and visible to anyone around them, leaving them exposed and vulnerable. In order to progress, they must be able to pass by these fears, and may do so in any way the player chooses, whether it requires fighting a monster, negotiating with an authority figure, finding a light in the darkness, or anything else players and characters can imagine.
TRIAL C
On this level, characters are confronted with memories related to the crime they have been charged with. This can be a specific moment or a series of moments related to their crime either directly or indirectly. Characters may become lost in these memories and may need help navigating through them from other people: the longer they remain lost in these memories, reliving them again and again, the more they run the risk of losing those memories entirely, either permanently or temporarily. Only by addressing the crime, the way they feel about it, the relationship that crime has to reality and to who the character is, can characters be free of this particular trial.
ADDITIONAL INFO
Those characters (or players) who do not wish to interact with the maze will occasionally find quiet corridors that mysteriously place them outside the maze, unable to reenter. They will find that the town is, indeed, gone, as are their living quarters—hope you don't mind roughing it for a while. However, due to recent efforts to bolster the town's supplies, some of the underground storehouses organized by Claude and Marianne seem to remain intact and are available as temporary emergency shelter, should your character choose not to camp out.
After a week, the maze will disappear and life in Aldrip returns to normal. As for the locals? They don't seem to notice that anything strange has happened at all. Maze? What maze? Strange weather we're having this week, eh?
EVENT GROUPINGS
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GROUP A:
Serah Farron
Elidibus
Nakahara Chuuya
Tsunayoshi Sawada
Rei Suwa
Caitlyn Kiramman
Ragna the Bloodedge
Kotone Shiomi
Monkey D. Luffy
Yuja Wightshade (WoL)
Yosuke Hanamura
Astralin Turnont
Dazai Osamu
Ange Ushiromiya
Hythlodaeus
Ethlyn
GROUP B:
Violet (Vi)
Silco
Ekko
Mizuki Date
Claude von Riegan
Noel Kreiss
Kazuki Kurusu
G'raha Tia
Jinx
Marianne von Edmund
Goro Akechi
Sooyoung Han
Saito Sejima
Nikolai Gogol
Erichtonios
Emet-Selch
GROUP C:
Yu Narukami
Pride
Sigma
Usagi Tsukino
William G Maryblood
Scott Summers
Gundam Tanaka
Quentin Quire
Akira Kurusu
Mitama Yakumo
Med'an
Ken Amada
Fyodor Dostoevsky
Izuku "Deku" Midoriya
Echo
Player:
Contact:
Character:
Canon:
Canon Point:
Crime: The crime your character was accused of when they arrived.
Background/Personality: A brief insight into your character's history is fine here. You can talk about their personality as well.
Abilities: Any abilities that you feel is important to note about your character. Bullet points and concise descriptions are okay.
Plans: What kinds of things do you want to do in the game? Any kind of CR you want to specifically pursue? Any special character discovery or exploration you want to do? This is the place to put all of that.
???: Questions? Comments? Memes? Put them here.

G'raha Tia | FFXIV
Contact: verthunder @ discord |
Character: G'raha Tia
Canon: FFXIV
Canon Point: Patch 6.3
Crime: Erasure of an entire timeline
Background/Personality:
A sweet precious little meow meowG'raha has a rather interesting background. He essentially has a PhD in Allagan studies, but he also has what is known as the Allagan Eye - so he has a certain "affinity" for anything dealing with Allag. G'raha locked himself up for like 200 years and then got sent back in time and waited another 100 years to stop a lot of bad things from happening. Then his 300 yr+ soul gets put into his 24 yr old body and poof! It's a fun time.He's someone who has a huge guilt/martyr complex. Definitely someone who works hard to prove that he's worth having around. That's why G'raha is as helpful as can be. But also bratty and sharp tongued. Excitable from time to time as well.
Abilities:
He is a paladin/white mage/black mage. So he can transition between using restorative magicks and destructive ones. G'raha can conjure a shield and blade with the ambient aether around him.
Plans:
Trial B is where he will be starting. I believe his greatest fear, here, is failure. Specifically, failure to stop the events of the Calamity from happening - even though he already has. Perhaps he would think the success a passing dream or some form of illusion. Or maybe even that there had still been some Black Rose left and it is starting to spread like a plague. Lots of different ways to play around with this one. Either way, there will involve a lot of death.
Alternatively, becoming trapped once more in the Crystal Tower. That could be fun too.
Trial A will deal with his feelings of inadequacy. That he isn't good enough to be counted among the Scions of the 7th Dawn. Or that he really had been better off in the Crystal Tower since no one missed him.
And Trial C might be interesting considering it will somewhat tie into B. G'raha will be experiencing memories from the time he had been the Crystal Exarch. Or maybe it will be memories pertaining to right before jumping back in time/across the rift. Due to his actions, there may be people that will never be born. The people he had met may cease to exist. Interesting to play around with, at any rate.
???:
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i mean the biggest one kind of happened, right?
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I may have to just gloss over his insecurities trial in the end, idk, we'll see. Someone on plurk suggested I use his friendship with Azem for it, like what Azem's opinion of him might be... but I'm having a hard time running with the idea, because yeah, he isn't usually so insecure that he worries much about other people's opinions of him.
But like I said, fears/criminal memory are easier to pinpoint! His CR with other characters feeds into both in the sense of his friends being hurt in some way, this borrowed time coming to a premature end, etc. as well as the mild conflict of interests he's having with Emet-Selch. G'raha fits in there somewhere too, more into the criminal memory than the fears... though I suppose he could be made to reluctantly admit he doesn't want Emet-Selch to go after any of them, if Themis has any say in it. The criminal memory would def be in a "you did that and expect him to be okay with it later, bro?" kinda way.
(Still not sorry, though. :T)