expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationooc2023-08-30 04:24 pm
Entry tags:

CR MEME/PLOT WITH ME: SEPTEMBER 2023


CR MEME/PLOT WITH ME

Welcome to Expiation's CR meme! This is a post where players can plot with each other on the direction they'd like to go for the month, and so on and so forth. There's a form below for you to fill out below, so get plotting!

The SOTG for September is here, with changes and where the game is going for the month.




SEPTEMBER EVENT SUMMARY


MORE

EVENT SUMMARY: THE MAZE

On the night of September 10, an impenetrable fog covers the town of Aldrip. When characters wake in the morning, they find that Aldrip has disappeared, replaced by a large, enclosed maze. 

Characters will wake up in one of three different levels of this maze, and they may—but don't have to—find that they are not alone. As they explore the maze, they will encounter trials and stumbling blocks both physical and mental. It seems the maze is testing them, poking at their fears, their past, their feelings. Confronting these questions about themselves and their very nature will allow them to progress through the maze in hopes of eventually finding the exit—and hopefully the town along with it.

While they do not all wake up in the same level of the maze, all characters do, in theory, have to complete all three trials in order to leave. This may not be so easy to achieve; due to the nature of these trials, if someone cannot get past one area, they may remain stuck there. Other characters are able to help them confront these issues, and may instead (or in addition) pass through that way if they choose to. Aside from the level where they wake up, characters may approach these levels in any order as they so choose.

Characters wake up in the groupings listed below. Each group letter corresponds to the letter of the trial where they wake up. After you leave your initial trial, you may meet with characters outside your group!


TRIAL A

While exploring the maze, characters begin to experience hallucinations and illusions that highlight their greatest insecurities. These illusions may come in a variety of different forms. Perhaps they experience voices or images of peers issuing criticisms that they fear are accurate, or they may face a shadowy figure that bears their appearance that embodies all of their worst qualities. The form these illusions take is up to you, the players, and whether other characters are able to see those illusions can also be decided between players. Confronting, challenging, debunking, and/or accepting these criticisms and claims is the key to exiting this level.


TRIAL B

During their time in this level of the maze, characters will at some point find their way blocked by representations of their deepest fears. This can be literal—a dark hallway for those who fear the dark, as an example—but can manifest in a myriad of other ways, too. A character could see someone from their past that represents this fear, or a monster, or an object or memory of something that connects to that fear. These fears will be made tangible and visible to anyone around them, leaving them exposed and vulnerable. In order to progress, they must be able to pass by these fears, and may do so in any way the player chooses, whether it requires fighting a monster, negotiating with an authority figure, finding a light in the darkness, or anything else players and characters can imagine.


TRIAL C

On this level, characters are confronted with memories related to the crime they have been charged with. This can be a specific moment or a series of moments related to their crime either directly or indirectly. Characters may become lost in these memories and may need help navigating through them from other people: the longer they remain lost in these memories, reliving them again and again, the more they run the risk of losing those memories entirely, either permanently or temporarily. Only by addressing the crime, the way they feel about it, the relationship that crime has to reality and to who the character is, can characters be free of this particular trial.


ADDITIONAL INFO

Those characters (or players) who do not wish to interact with the maze will occasionally find quiet corridors that mysteriously place them outside the maze, unable to reenter. They will find that the town is, indeed, gone, as are their living quarters—hope you don't mind roughing it for a while. However, due to recent efforts to bolster the town's supplies, some of the underground storehouses organized by Claude and Marianne seem to remain intact and are available as temporary emergency shelter, should your character choose not to camp out.

After a week, the maze will disappear and life in Aldrip returns to normal. As for the locals? They don't seem to notice that anything strange has happened at all. Maze? What maze? Strange weather we're having this week, eh?





EVENT GROUPINGS


MORE

GROUP A:
Serah Farron
Elidibus
Nakahara Chuuya
Tsunayoshi Sawada
Rei Suwa
Caitlyn Kiramman
Ragna the Bloodedge
Kotone Shiomi
Monkey D. Luffy
Yuja Wightshade (WoL)
Yosuke Hanamura
Astralin Turnont
Dazai Osamu
Ange Ushiromiya
Hythlodaeus
Ethlyn


GROUP B:
Violet (Vi)
Silco
Ekko
Mizuki Date
Claude von Riegan
Noel Kreiss
Kazuki Kurusu
G'raha Tia
Jinx
Marianne von Edmund
Goro Akechi
Sooyoung Han
Saito Sejima
Nikolai Gogol
Erichtonios
Emet-Selch


GROUP C:
Yu Narukami
Pride
Sigma
Usagi Tsukino
William G Maryblood
Scott Summers
Gundam Tanaka
Quentin Quire
Akira Kurusu
Mitama Yakumo
Med'an
Ken Amada
Fyodor Dostoevsky
Izuku "Deku" Midoriya
Echo




Player:
Contact:

Character:
Canon:
Canon Point:

Crime: The crime your character was accused of when they arrived.

Background/Personality: A brief insight into your character's history is fine here. You can talk about their personality as well.

Abilities: Any abilities that you feel is important to note about your character. Bullet points and concise descriptions are okay.

Plans: What kinds of things do you want to do in the game? Any kind of CR you want to specifically pursue? Any special character discovery or exploration you want to do? This is the place to put all of that.

???: Questions? Comments? Memes? Put them here.



bulleting: (pic#16674132)

caitlyn kiramman | arcane

[personal profile] bulleting 2023-09-03 12:20 am (UTC)(link)
Player: Kat
Contact: [plurk.com profile] crystallium or crystallium @ discord

Character: Caitlyn Kiramman
Canon: Arcane
Canon Point: end of s1

Crime: Treason against Piltover

Background/Personality: Caitlyn is the daughter of one of the Council members that run the city of Piltover. Instead of following in her mother's footsteps, she joined the Enforcers, the peacekeeping agency in the city. Determined to do good and actually make a difference, she uses her wit and keen eye to follow an investigation she's been denied access to, uncovering more corruption than she ever realized. This leads her to entering the bellows of the Undercity for the first time and learning what's really happening to the people there. She learns everything she thought about the Undercity is wrong, and that war between the Uppercity and Undercity is closer than ever.

Abilities: *Marksman: Caitlyn has EXCELLENT sharpshooting abilities and is considered to be one of the best in Piltover.

*Investigation: Caitlyn has a keen eye when it comes to connecting the dots in investigations. While not officially a detective, she uses her own cunning and perception to investigate on her own accord.

Plans: Caitlyn is starting in group A.

*Trial A: I'm thinking of maybe doing something with her issues with her family life? Given she separates herself from her family's power and wealth and wants to make a name for herself, the idea that she's just like all the other snobs in Piltover would bother her. Especially if she hears it coming from Vi. It's been a common argument with Jinx, too, that she believes she's not like other Enforcers and actually wants to make a difference, so being forced to stand up to those claims again would be interesting.

*Trial B: At her canon point, there's an explosion at the Council Headquarters, and she's basically been in denial about it since arrival. She's been terrified of the possibility that something may have happened to her mother, but refused to let herself think about it, since she's helpless to do anything while here. Confronted with that fear and seeing her mother dead would be painful lol.

*Trial C: Being that her crime is treason, which is something she didn't commit, I was thinking of maybe rolling with the scene where Marcus tries to arrest her, since he was working for Silco. Having her have to stand up to him and actually say her peace to him, since she didn't get that chance in canon.

???: Questions? Comments? Memes? Put them here.

Edited 2023-09-03 00:20 (UTC)